November 2026 โ Monthly Market Analysis
November 2026 proved to be a dynamic month for the South Korea Google Play gaming market. Over the course of 30 days, 181 games experienced measurable ranking shifts in the Top Grossing chart, while 6 new titles entered the rankings and 6 others dropped out. These monthly movements provide a broader perspective on structural market trends that weekly snapshots may not capture.
The month's top performer was WPL : ํ๋ค, ํ ๋๋จผํธ, ์ค๋งํ, ์ฌ์ธํด๋, ํฝ์ค๊ณ , climbing an impressive 48 positions from #113 to #65. Monthly rank gains of this magnitude typically reflect sustained engagement improvements โ whether through a major game update, a successful collaboration event, or consistently effective user acquisition spending across multiple campaign channels.
๐ Top Grossing โ November 2026
Conversely, ONE PIECE TREASURE CRUISE-RPG saw the steepest monthly decline, descending 34 positions from #129 to #163. Extended ranking declines often correlate with content drought periods between major updates, shifting competitive dynamics, or platform-wide spending pattern changes that redistribute consumer budgets across the market.
The top of the chart showed remarkable stability this month, with 5 of the top 5 titles maintaining their positions within a 3-rank margin. This stability is characteristic of mature markets where established titles with loyal player bases dominate the revenue charts through consistent live-operations.
๐ Biggest Monthly Risers
๐ Biggest Monthly Declines
๐ New Entries This Month
Looking ahead, the South Korea market is projected to maintain its position as a key revenue driver for mobile game publishers. With estimated top-grossing monthly revenues of approximately $22.5M for the #1 position alone, the financial stakes continue to incentivize aggressive investment in user acquisition and content development.
