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๐Ÿ“Š Monthly Analysis

October 2026 โ€” Monthly Market Analysis

๐Ÿ“ฑ App Store๐ŸŒ ๐Ÿ‡ฐ๐Ÿ‡ท South Korea
App StoreGoogle Play
100
Apps Tracked
76
Rank Changes
+23
New Entries
-23
Dropped Out
โ–ฒ 64
Biggest Monthly Rise
$8.1M
#1 Est. Monthly Rev

October 2026 proved to be a dynamic month for the South Korea App Store gaming market. Over the course of 30 days, 76 games experienced measurable ranking shifts in the Top Grossing chart, while 23 new titles entered the rankings and 23 others dropped out. These monthly movements provide a broader perspective on structural market trends that weekly snapshots may not capture.

The month's top performer was ๋˜์ „์•คํŒŒ์ดํ„ฐ ๋ชจ๋ฐ”์ผ, climbing an impressive 64 positions from #92 to #28. Monthly rank gains of this magnitude typically reflect sustained engagement improvements โ€” whether through a major game update, a successful collaboration event, or consistently effective user acquisition spending across multiple campaign channels.

๐Ÿ† Top Grossing โ€” October 2026

#1์šด๋นจ์กด๋งŽ๊ฒœ
์šด๋นจ์กด๋งŽ๊ฒœ
111%
โ–ฒ 6
#2๋กœ๋ธ”๋ก์Šค(Roblox)
๋กœ๋ธ”๋ก์Šค(Roblox)
Roblox Corporation
โ–ฒ 8
#3๊ฐ€์‹ญํ•˜๋ฒ„: ํ•ฉ์„ฑ & ์Šคํ† ๋ฆฌ ๊ฒŒ์ž„
๊ฐ€์‹ญํ•˜๋ฒ„: ํ•ฉ์„ฑ & ์Šคํ† ๋ฆฌ ๊ฒŒ์ž„
Microfun Limited
โ–ฒ 9
#4์ปดํˆฌ์Šคํ”„๋กœ์•ผ๊ตฌV26
์ปดํˆฌ์Šคํ”„๋กœ์•ผ๊ตฌV26
Com2uS Corp.
โ–ผ 1
#5๋กœ์–„ ๋งค์น˜ (Royal Match)
๋กœ์–„ ๋งค์น˜ (Royal Match)
Dream Games
โ–ฒ 13
#6WOS: ํ™”์ดํŠธ์•„์›ƒ ์„œ๋ฐ”์ด๋ฒŒ
WOS: ํ™”์ดํŠธ์•„์›ƒ ์„œ๋ฐ”์ด๋ฒŒ
Century Games Pte. Ltd.
โ–ฒ 2
#7ํ˜‘ํƒ€๋””: ํ˜‘๋™ ํƒ€์›Œ ๋””ํŽœ์Šค
ํ˜‘ํƒ€๋””: ํ˜‘๋™ ํƒ€์›Œ ๋””ํŽœ์Šค
SuperMagic
โ–ฒ 19
#8๋ฉ”์ดํ”Œ ํ‚ค์šฐ๊ธฐ
๋ฉ”์ดํ”Œ ํ‚ค์šฐ๊ธฐ
NEXON Company
โ–ผ 3
#9FC ๋ชจ๋ฐ”์ผ
FC ๋ชจ๋ฐ”์ผ
NEXON Company
โ–ฒ 2
#10๋„๊นจ๋น„์˜์„ธ๊ณ„
๋„๊นจ๋น„์˜์„ธ๊ณ„
Kakao Games Corp.

Conversely, ๋ถ•๊ดด: ์Šคํƒ€๋ ˆ์ผ saw the steepest monthly decline, descending 66 positions from #23 to #89. Extended ranking declines often correlate with content drought periods between major updates, shifting competitive dynamics, or platform-wide spending pattern changes that redistribute consumer budgets across the market.

The upper echelons of the chart saw considerable reshuffling this month, indicating an unusually competitive period where marketing campaigns and content updates drove rapid shifts in consumer spending. Such volatility often creates windows of opportunity for emerging titles to capture market share from established competitors.

๐Ÿ“ˆ Biggest Monthly Risers

#28๋˜์ „์•คํŒŒ์ดํ„ฐ ๋ชจ๋ฐ”์ผ
๋˜์ „์•คํŒŒ์ดํ„ฐ ๋ชจ๋ฐ”์ผ
NEXON Company
โ–ฒ 64
#45์ฟ ํ‚ค๋Ÿฐ: ํ‚น๋ค
์ฟ ํ‚ค๋Ÿฐ: ํ‚น๋ค
Devsisters
โ–ฒ 49
#31eFootballโ„ข
eFootballโ„ข
KONAMI
โ–ฒ 49
#33์นด์˜ค์Šค ์ œ๋กœ ๋‚˜์ดํŠธ๋ฉ”์–ด
์นด์˜ค์Šค ์ œ๋กœ ๋‚˜์ดํŠธ๋ฉ”์–ด
Smilegate, Inc.
โ–ฒ 48
#35๋ธŒ๋กค์Šคํƒ€์ฆˆ
๋ธŒ๋กค์Šคํƒ€์ฆˆ
Supercell
โ–ฒ 41

๐Ÿ“‰ Biggest Monthly Declines

#89๋ถ•๊ดด: ์Šคํƒ€๋ ˆ์ผ
๋ถ•๊ดด: ์Šคํƒ€๋ ˆ์ผ
COGNOSPHERE PTE. LTD.
โ–ผ 66
#79์˜ค๋”˜: ๋ฐœํ• ๋ผ ๋ผ์ด์ง•
์˜ค๋”˜: ๋ฐœํ• ๋ผ ๋ผ์ด์ง•
Kakao Games Corp.
โ–ผ 65
#99Identity V -์ œ5์ธ๊ฒฉ
Identity V -์ œ5์ธ๊ฒฉ
NetEase Games
โ–ผ 64
#78ํ•œ๊ฒŒ์ž„ํฌ์ปค ํด๋ž˜์‹ - 7ํฌ์ปค ํ™€๋ค ์„ฏ๋‹ค ํ›Œ๋ผ ์Šฌ๋กฏ
ํ•œ๊ฒŒ์ž„ํฌ์ปค ํด๋ž˜์‹ - 7ํฌ์ปค ํ™€๋ค ์„ฏ๋‹ค ํ›Œ๋ผ ์Šฌ๋กฏ
NHN Corp.
โ–ผ 47
#70๋ฆฌ๋‹ˆ์ง€M(12)
๋ฆฌ๋‹ˆ์ง€M(12)

๐Ÿ†• New Entries This Month

#10๋„๊นจ๋น„์˜์„ธ๊ณ„
๋„๊นจ๋น„์˜์„ธ๊ณ„
Kakao Games Corp.
NEW
#25ํƒ•ํƒ•์—์ด์Šค
ํƒ•ํƒ•์—์ด์Šค
Gorilla Games
NEW
#30์ „๋žต์  ํŒ€ ์ „ํˆฌ: ๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ ์ „๋žต ๊ฒŒ์ž„
์ „๋žต์  ํŒ€ ์ „ํˆฌ: ๋ฆฌ๊ทธ ์˜ค๋ธŒ ๋ ˆ์ „๋“œ ์ „๋žต ๊ฒŒ์ž„
Riot Games
NEW
#48์”ฐM2
์”ฐM2
PLAYWITH Inc
NEW
#52๋” ์ฝ”์ง€ ํ”Œ๋กœ๋ฆฌ์ŠคํŠธ
๋” ์ฝ”์ง€ ํ”Œ๋กœ๋ฆฌ์ŠคํŠธ
RiftSky Games

Looking ahead, the South Korea market is projected to maintain its position as a key revenue driver for mobile game publishers. With estimated top-grossing monthly revenues of approximately $8.1M for the #1 position alone, the financial stakes continue to incentivize aggressive investment in user acquisition and content development.

โ† All Insights๐Ÿ“ˆ Live Trends๐Ÿ“ฑ Rankings
#49์„ธ๋ธ๋‚˜์ด์ธ  ๋ฆฌ๋ฒ„์Šค - ์ฝœ๋ผ๋ณด
์„ธ๋ธ๋‚˜์ด์ธ  ๋ฆฌ๋ฒ„์Šค - ์ฝœ๋ผ๋ณด
Netmarble Corporation
โ–ฒ 38
#50๋šœ๊นŒํŽซ: ์„œ๋ฐ”์ด๋ฒŒ
๋šœ๊นŒํŽซ: ์„œ๋ฐ”์ด๋ฒŒ
Farlight Games
โ–ฒ 33
#63ํ˜ธํ…” ๋ ˆ๊ฑฐ์‹œ
ํ˜ธํ…” ๋ ˆ๊ฑฐ์‹œ
Century Games Innovation Pte. Ltd.
โ–ฒ 32
#36๊ฟˆ์˜ ๋งˆ์„ (Township)
๊ฟˆ์˜ ๋งˆ์„ (Township)
Playrix
โ–ฒ 31
#29์ฟ ํ‚ค๋Ÿฐ: ์˜ค๋ธ๋ธŒ๋ ˆ์ดํฌ
์ฟ ํ‚ค๋Ÿฐ: ์˜ค๋ธ๋ธŒ๋ ˆ์ดํฌ
Devsisters
โ–ฒ 29
#37๋กœ์–„ ํ‚น๋ค (Royal Kingdom)
๋กœ์–„ ํ‚น๋ค (Royal Kingdom)
Dream Games
โ–ฒ 28
#26Homescapes
Homescapes
Playrix
โ–ฒ 24
#19์•„์ฟ ์•„๋žœ๋“œ: ํฌ๋ ˆ์ด์ง€ ์„œ๋ฐ”์ด๋ฒŒ
์•„์ฟ ์•„๋žœ๋“œ: ํฌ๋ ˆ์ด์ง€ ์„œ๋ฐ”์ด๋ฒŒ
Hong Kong Just Game Technology Limited
โ–ฒ 23
#55ํ‘ธ๋“œ์Šคํƒ€๏ผˆFoodstars๏ผ‰: ํ•ฉ์ณ์„œ ์š”๋ฆฌํ•˜๊ธฐ
ํ‘ธ๋“œ์Šคํƒ€๏ผˆFoodstars๏ผ‰: ํ•ฉ์ณ์„œ ์š”๋ฆฌํ•˜๊ธฐ
Happibits
โ–ฒ 22
#47์บ”๋””ํฌ๋Ÿฌ์‰ฌ์‚ฌ๊ฐ€
์บ”๋””ํฌ๋Ÿฌ์‰ฌ์‚ฌ๊ฐ€
King
โ–ฒ 21
NC Corp.
โ–ผ 40
#56ํ•œ๊ฒŒ์ž„ ํฌ์ปค
ํ•œ๊ฒŒ์ž„ ํฌ์ปค
NHN Corp.
โ–ผ 34
#87๋‘๊ทผ๋‘๊ทผํƒ€์šด
๋‘๊ทผ๋‘๊ทผํƒ€์šด
XD Entertainment Co., Ltd.
โ–ผ 34
#72์Šน๋ฆฌ์˜ ์—ฌ์‹ : ๋‹ˆ์ผ€
์Šน๋ฆฌ์˜ ์—ฌ์‹ : ๋‹ˆ์ผ€
Level Infinite
โ–ผ 27
#60๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ
๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ
NEXON Company
โ–ผ 26
#80์—ดํ˜ˆ๊ฐ•ํ˜ธ: ๋„ฅ์ŠคํŠธ
์—ดํ˜ˆ๊ฐ•ํ˜ธ: ๋„ฅ์ŠคํŠธ
HONGKONG FAME CHAMPION TRADING CO., LIMITED
โ–ผ 26
#88์ข€๋น„๊ณ ๋“ฑํ•™๊ต
์ข€๋น„๊ณ ๋“ฑํ•™๊ต
AWESOMEPIECE
โ–ผ 26
#100์ฟ ํ‚ค๋Ÿฐ
์ฟ ํ‚ค๋Ÿฐ
Devsisters
โ–ผ 25
#43ํ•œ๊ฒŒ์ž„ ์„ฏ๋‹ค&๋งž๊ณ 
ํ•œ๊ฒŒ์ž„ ์„ฏ๋‹ค&๋งž๊ณ 
NHN Corp.
โ–ผ 24
#40WPL : ํ™€๋ค, ํ† ๋„ˆ๋จผํŠธ, ์˜ค๋งˆํ•˜, ์˜ฌ์ธํด๋“œ, ํ”ฝ์•ค๊ณ 
WPL : ํ™€๋ค, ํ† ๋„ˆ๋จผํŠธ, ์˜ค๋งˆํ•˜, ์˜ฌ์ธํด๋“œ, ํ”ฝ์•ค๊ณ 
Zempot Inc.
โ–ผ 23
#20๋ช…์กฐ:์›Œ๋”๋ง ์›จ์ด๋ธŒ ร— ์‚ฌ์ด๋ฒ„ํŽ‘ํฌ ์ฝœ๋ผ๋ณด
๋ช…์กฐ:์›Œ๋”๋ง ์›จ์ด๋ธŒ ร— ์‚ฌ์ด๋ฒ„ํŽ‘ํฌ ์ฝœ๋ผ๋ณด
KURO GAMES
โ–ผ 19
NEW
#53๋ชจ๋ฐ”์ผ ๋ ˆ์ „๋“œ: Bang Bang
๋ชจ๋ฐ”์ผ ๋ ˆ์ „๋“œ: Bang Bang
MOONTON
NEW
#61์‚ผ๊ตญ์ง€: ์ฒœํ•˜๊ฒฐ์ „
์‚ผ๊ตญ์ง€: ์ฒœํ•˜๊ฒฐ์ „
BILIBILI HK LIMITED
NEW
#65๋จผ์ž‘๊ท€ ํฌ์ผ“
๋จผ์ž‘๊ท€ ํฌ์ผ“
Applibot Inc.
NEW
#66ํด๋ž˜์‹œ ๋กœ์–„ (Clash Royale)
ํด๋ž˜์‹œ ๋กœ์–„ (Clash Royale)
Supercell
NEW
#73๋ช…์ผ๋ฐฉ์ฃผ
๋ช…์ผ๋ฐฉ์ฃผ
YOSTAR LIMITED
NEW